At the Zinc Football academy, the revolutionary F-Cube software is used to monitor and enhance performance of the players. F-Cube is a technology-driven holistic sports, health and fitness platform which was built to analyse the six basic skills required in football — dribbling, passing, heading, shooting, trapping and tackling.
F-Cube has a customised training curriculum under which every player’s response time, endurance, hand-eye coordination, communication, physical classification, foot-eye coordination, memory, agility, accuracy, among others, is reviewed and recorded.
Unlike traditional training methods, F-Cube focuses on digital engagement with photos, videos and games for effective communication. It is an attractive medium that draws the attention of children of all age groups and backgrounds.
F-Cube also acts as a video coaching platform that encourages children to take up football in schools. It helps in creating a standardized test to identify talented children while developing players’ mental and physical attributes.
The F-Cube machine continuously evaluates a player’s skillset and adjusts the difficulty level to make the game interesting. The game feels very real as it involves intense physical activity for short spells. For instance, in a five-minute game, a player can utilise 400 body muscles and burn more than 100 calories.
By using this highly advanced technology, two kinds of assessment reports can be generated — quantitative and qualitative. While a quantitative report is generated automatically by the device that indicates at the areas where a player excels and where he can improve, a qualitative report is created by the player’s coach based on the video generated by the F-Cube machine.
The F-Cube Analysis Report is the report generated for various defined parameters post a game on the F-Cube Machine.
The Match Analysis Report is the report generated based on points given by an Evaluator for various defined parameters during the course of a Football game.
The Video Analysis Report is the report generated post a game based on inputs received from the video recording the player’s performance.
The Fitness, Personality & Education Analysis Report is the report generated for the overall holistic development of the child outside of conventional training parameters.