F-CUBE
Developed by The Football Link, F-Cube is the world’s first intelligent and interactive device for football and fitness training, skill assessment, cognitive development and practice
At the Zinc Football academy, the revolutionary F-Cube software is used to monitor and enhance performance of the players. F-Cube is a technology-driven holistic sports, health and fitness platform which was built to analyse the six basic skills required in football — dribbling, passing, heading, shooting, trapping and tackling.
F-Cube has a customised training curriculum under which every player’s response time, endurance, hand-eye coordination, communication, physical classification, foot-eye coordination, memory, agility, accuracy, among others, is reviewed and recorded.
Unlike traditional training methods, F-Cube focuses on digital engagement with photos, videos and games for effective communication. It is an attractive medium that draws the attention of children of all age groups and backgrounds.
F-Cube also acts as a video coaching platform that encourages children to take up football in schools. It helps in creating a standardized test to identify talented children while developing players’ mental and physical attributes.
The F-Cube machine continuously evaluates a player’s skillset and adjusts the difficulty level to make the game interesting. The game feels very real as it involves intense physical activity for short spells. For instance, in a five-minute game, a player can utilise 400 body muscles and burn more than 100 calories.
By using this highly advanced technology, two kinds of assessment reports can be generated — quantitative and qualitative. While a quantitative report is generated automatically by the device that indicates at the areas where a player excels and where he can improve, a qualitative report is created by the player’s coach based on the video generated by the F-Cube machine.
![](https://zincfootball.com/wp-content/uploads/2024/04/ACCURACY-min.png)
![](https://zincfootball.com/wp-content/uploads/2024/04/MOVEMENT-min.png)
![](https://zincfootball.com/wp-content/uploads/2024/04/ENDURANCE-min.png)
![](https://zincfootball.com/wp-content/uploads/2024/04/FOCUS-min.png)
![](https://zincfootball.com/wp-content/uploads/2024/04/SHOT-SPEED-min.png)
![](https://zincfootball.com/wp-content/uploads/2024/04/AGILITY-min.png)
![](https://zincfootball.com/wp-content/uploads/2024/04/RESPONSE-TIME-min.png)
![](https://zincfootball.com/wp-content/uploads/2024/04/SKILLS-min.png)
![](https://zincfootball.com/wp-content/uploads/2024/04/500x-min.png)
F-CUBE ANALYSIS REPORT
The F-Cube Analysis Report is the report generated for various defined parameters post a game on the F-Cube Machine.
- CUBE SCORE: Total Score accumulated by a player based on his/her performance during the course of an F-Cube game.
- NO. OF ATTEMPTS: Total number of shots attempted by the player on the Screen during the course of an F-Cube game.
- HIT %: Percentage of shots which hit the target against the total shots which hit the screen.
- BULLSEYE %: Percentage of shots which hit the centre of the target against the shots which hit the target.
- PEAK LEVEL: Peak Level is the maximum level reached by the player during an F-Cube game.
- RESPONSE TIME: Average Time taken by the player between two consecutive hits on the screen.
- SHOT SPEED: Speed with which player shoots the ball on the screen.
- ACCURACY: Average distance of hit from the centre of the target.
![](https://zincfootball.com/wp-content/uploads/2024/04/match-min.png)
MATCH ANALYSIS REPORT
The Match Analysis Report is the report generated based on points given by an Evaluator for various defined parameters during the course of a Football game.
- PASSING: Accuracy & Technique applied to pass the ball.
- RECEIVING: Technique applied to receive/trap the ball.
- HEADING: Accuracy & Technique applied to head the ball.
- DRIBBLE/RWTB: Technique applied to maneuver the ball.
- SHOOTING: Technique applied to attempt a shot.
- COVER: Tactical understanding during defensive cover.
- TACKLING: Technique applied to tackle an opponent.
- STAMINA: Longevity of peak performance during game.
- STRENGTH: Physical Strength displayed during game.
- SPEED: Longevity of peak performance during game.
- MOBILITY: Freedom of movement displayed by player.
- DECISION MAKING: Ability to make correct decisions.
- LEADERSHIP: Leadership qualities exhibited during game.
- WORK RATE: Intensity exhibited for duration of game.
- CREATIVITY: Ability to use different skills during game.
- COMPOSURE: Ability to maintain calm under pressure.
![](https://zincfootball.com/wp-content/uploads/2024/04/video-min.png)
VIDEO ANALYSIS REPORT
The Video Analysis Report is the report generated post a game based on inputs received from the video recording the player’s performance.
- BALL CONTROL: Ability to control/trap the ball when faced with bouncing/grounded/high ball.
- DRIBBLING: Ability to manuever the ball through obstacles.
- SHOOTING: Technique applied to kick the ball for a shot at the target.
- ORIENTATION: Ability to quickly find the best possible position or reposition to shoot the ball.
- ENDURANCE: Ability to shoot consistently for a signifcant duration.
- AGILITY: Quickness in movement of the legs and upper body to trap the ball.
- BALANCE: Ability to maintain body position when weight is distributed during play.
- WORK RATE: Ability to continuously exhibit quickness in movement or when pressured.
- COMPOSURE: Ability to maintain calm and collect self when faced with a pressure situation.
- IMPROVISATION: Ability to create an opportunity by utilising a different technique than convention.
![](https://zincfootball.com/wp-content/uploads/2024/04/fitness-min.png)
FITNESS, PERSONALITY & EDUCATION ANALYSIS REPORT
The Fitness, Personality & Education Analysis Report is the report generated for the overall holistic development of the child outside of conventional training parameters.
- STRENGTH: Physical Musculature of the player.
- SPEED: Quickness of the player.
- BALANCE: Maintaining body position under pressure.
- AGILITY: Reorienting appendages to varying stimuli.
- TEAM WORK: Willingness to contribute to team.
- DISCIPLINE: Regularity and timeliness.
- ENDURANCE: Maintaining intensity during action.
- BEHAVIOR: General Behavior towards Peers and Teachers.
- LEADERSHIP: Willingness to take initiative.
- COMMUNICATION: Getting messages across clearly.
- CONFIDENCE: Undertaking task steadfastly.
- INTELLIGENCE: Quickness in understanding a given task.
- ACADEMICS: Scores achieved for various students.
- MEMORY: Remembering patterns and generating recall.